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"Education is the most powerful weapon which you can use to change the world”
– Nelson Mandela

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Quiz 1b

Quiz 1b

Q Question 1 1 / 1 pts What type of research does this question represent: Do boot camps reduce juvenile recidivism? Question 2 1 / 1 pts What type of research does this question represent: Does marriage lead to desistance from crime? Question 3 1 / 1 pts What type of research does this question represent: Does prior offending predict future offending? Question 4 1 / 1 pts What type of research does this question represent: Does aggressive enforcement of public order violations (called "broken-windows policing") reduce serious crime? IncorrectQuestion 5 0 / 1 pts To determine which one of the 4 types of research (based on purpose) the following study represents, read the study title (APA-style reference) and abstract below.

Q Adachi, P. C., & Willoughby, T. (2011). The effect of video game competition and violence on aggressive behavior: Which characteristic has the greatest influence? Psychology of Violence, 1(4), 259-274. Abstract: Objective: This study is the first to our knowledge to isolate the effect of video game violence and competitiveness on aggressive behavior. Method: In Pilot Study 1, a violent and nonviolent video game were matched on competitiveness, difficulty, and pace of action, and the effect of each game on aggressive behavior was then compared using an unambiguous measure of aggressive behavior (i.e., the Hot Sauce Paradigm) in Experiment 1. In Pilot Study 2, competitiveness was isolated by matching games on difficulty and pace of action, and systematically controlling for violence. The effect of video game competition on aggressive behavior was then examined in Experiment 2. Results: We found that video game violence was not sufficient to elevate aggressive behavior compared with a nonviolent video game, and that more competitive games produced greater levels of aggressive behavior, irrespective of the amount of violence in the games. Conclusion: It appears that competition, not violence, may be the video game characteristic that has the greatest influence on aggressive behavior. Future research is needed to explore the mechanisms through which video game competitiveness influences aggressive behavior, as well as whether this relation holds in the long-term. Which type of research (based on purpose) does it represent?

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1.Applied research (evaluation) 2.Pure research 3.Pure research 4.Applied research (evaluation) 5.Evaluation